An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
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Waveform amplitude decreasess over time in the simulator, but not on device #249
You can verify this by using the iOS project EZAudioOpenGLWaveformExample. If you play a pure sine tone (http://plasticity.szynalski.com/tone-generator.htm), the height of the buffer and rolling graphs will slowly decrease, but only in the simulator.
You can verify this by using the iOS project EZAudioOpenGLWaveformExample. If you play a pure sine tone (http://plasticity.szynalski.com/tone-generator.htm), the height of the buffer and rolling graphs will slowly decrease, but only in the simulator.
By the way, thanks for the great framework!