An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
Now, suddenly, this audio device, when selected with EZAudio, only receives "0.0f" values, as can be seen in these two screenshots. This has worked before, without any code-changes made. I'm playing music through this device while doing this, of course.
The same device can be recorded in QuickTime without any problems, so I'm thinking this has nothing to do with Soundflower!
This happens with the EZAudio version used in my app (f27e29925831d620cf4b8cf36c4e26d814e77542) and the current master (1ef90f0ce9431874dd0dfeed9e78a177d71fabd4).
Thanks for this great framework and please help me :smile:
I've been using EZAudio in my app with a Soundflower aggregate device (described here) without any problems.
Now, suddenly, this audio device, when selected with EZAudio, only receives "0.0f" values, as can be seen in these two screenshots. This has worked before, without any code-changes made. I'm playing music through this device while doing this, of course.
The same device can be recorded in QuickTime without any problems, so I'm thinking this has nothing to do with Soundflower!
This happens with the EZAudio version used in my app (f27e29925831d620cf4b8cf36c4e26d814e77542) and the current master (1ef90f0ce9431874dd0dfeed9e78a177d71fabd4).
Thanks for this great framework and please help me :smile: