An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
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How to initialize an EZOutput with floating point data? #283
Have spending quite a while backporting EZAudio to 10.5 (don't ask why I had to), it seems to be working. But now I'm not sure how to go beyond file reading and playback. I need to be able to compute arbitrary waveforms and have them play, which would seem to require initializing an EZOutput with raw data. But I don't see any obvious way of doing that (or alternatively creating an EZOutputDataSource with raw data). Can you someone point me in the right direction?
Have spending quite a while backporting EZAudio to 10.5 (don't ask why I had to), it seems to be working. But now I'm not sure how to go beyond file reading and playback. I need to be able to compute arbitrary waveforms and have them play, which would seem to require initializing an EZOutput with raw data. But I don't see any obvious way of doing that (or alternatively creating an EZOutputDataSource with raw data). Can you someone point me in the right direction?