An iOS and macOS audio visualization framework built upon Core Audio useful for anyone doing real-time, low-latency audio processing and visualizations.
My project is swift based.ago,I use CocoaPods and swift objective-c bridge file to using EZAudio successfully. That's cool. EZAudio helped me quite a lot .Thanks.
Today,when I want to add a swift written library via cocoapods using #Uncomment this line if you're using Swift
use_frameworks!
as needed, swift objective-c bridge file should never be used if I add "use_frameworks! "in podfile.
then,"import EZAudio" at swift.file .Xcode complains that "Could not build Objective-C module 'EZAudio'".
My project is swift based.ago,I use CocoaPods and swift objective-c bridge file to using EZAudio successfully. That's cool. EZAudio helped me quite a lot .Thanks. Today,when I want to add a swift written library via cocoapods using #Uncomment this line if you're using Swift
use_frameworks!
as needed, swift objective-c bridge file should never be used if I add "use_frameworks! "in podfile. then,"import EZAudio" at swift.file .Xcode complains that "Could not build Objective-C module 'EZAudio'".
am I describe things clearly?