When trying to voxelize a simple cube exported from Blender, this is the result when viewed in Magicavoxel (version 0.99.6.2):
If I e.g. slightly taper the 4 top points of the cube the artifacts will vanish - though leaving me with one or more steps in the voxelized result (where the side faces of the cube have been). Also the artifact in the top is still there:
To reproduce:
open Blender (I used version 2.8), create default mesh cube at 0, 0, 0 and export as binary Stl
change filename from 'model.stl' to the one exported from blender and run (master branch)
I can't attach Stl files here, but this is the same cube exported as text Stl:
When trying to voxelize a simple cube exported from Blender, this is the result when viewed in Magicavoxel (version 0.99.6.2):
If I e.g. slightly taper the 4 top points of the cube the artifacts will vanish - though leaving me with one or more steps in the voxelized result (where the side faces of the cube have been). Also the artifact in the top is still there:
To reproduce:
I can't attach Stl files here, but this is the same cube exported as text Stl:
Is this a bug in VoxSurf or a limitation in the algorithms used?