Open Nayte91 opened 3 days ago
You can see it in the UX Map Google Maps documentation: https://github.com/symfony/ux-google-map
$googleOptions = (new GoogleOptions())
->mapId('YOUR_MAP_ID')
// ...
;
// Add the custom options to the map
$map->options($googleOptions);
Maybe we can add a check to detect if mapId
is empty when it should have been filled...?
Yay thank you, it works! :tada: Some more points below:
: is it a thing to have documention not displayed on the SF website, and to be important in a deported file like this? I mean, I always first (and only 🤦 ) look at main site doc, so I may regularily miss some important info.
It is the same thing for every bridge:
.. but something we plan to change before the end, with dedicated pages on the website
On the implementation side, having the lib that will be able, by default, to read a GOOGLE_MAP_ID env var instead of pasting/creating a whole config to inject it into the requested service could be useful, the exact same way the API KEY is handled. Then maybe allowing the GoogleOptions::mapId field to override the default conf, if needed?
This is a very good idea
Should I add this info in the main ux map page/ in a new SF doc page (dedicated to google map connector for example)?
We can probably add a "tip" admonition here before the table, to tell user to read the dedicated documentation of their renderer they want to use
https://symfony.com/bundles/ux-map/current/index.html#available-renderers
Indeed, things can be improved here and also in the symfony/ux-google-map recipe. I'm gonna work on it. (EDIT: not now)
Thanks for the suggestion :)
But, I'm not 100% fan about using a new dedicated env var, can't we simply add an option mapId
to the UX_MAP_DSN
env var? Something like google://GOOGLE_MAPS_API_KEY@default?mapId=...
?
Hello Kocal,
Maybe we can add a check to detect if
mapId
is empty when it should have been filled...?
What do you think? Currently when you don't have a setted mapId and try to display a Marker, JS raise an error with a pretty understandable message. Do you think about raising a PHP error/warning before rendering?
Indeed, things can be improved here and also in the symfony/ux-google-map recipe. ~I'm gonna work on it.~ (EDIT: not now)
Thanks for the suggestion :)
My pleasure! If you plan to change anything, do you need any help on documentation? There's high chance you will be 20x times better & faster on code side, but I may tweak 1 line or 2 on the doc side as smnandre hinted. Assuming how I experienced my use of ux-map with Google maps, having the possibility to set the mapId on env is a welcomed enhancement, but the rest of my mistakes are documentation related. I'll try something on this department.
But, I'm not 100% fan about using a new dedicated env var, can't we simply add an option
mapId
to theUX_MAP_DSN
env var? Something likegoogle://GOOGLE_MAPS_API_KEY@default?mapId=...
?
I don't know what are the best practices on this side, or what already exist anywhere else on SF. I just have the doctrine example where you stack important info on a one liner where it could also be defined one by one:
###> basic doctrine one-liner ###
DATABASE_URL="mysql://db_user:db_password@127.0.0.1:3306/app?serverVersion=8&charset=utf8mb4"
###< basic doctrine one-liner ###
###> same vars but destructured ###
DATABASE_DRIVER=mysql
DATABASE_VERSION=8
DATABASE_CHARSET=utf8mb4
DATABASE_HOST=127.0.0.1
DATABASE_PORT=3306
DATABASE_NAME=app
DATABASE_USER=db_user
DATABASE_PASSWORD=db_password
###< same vars but destructured ###
I personally prefer the later, so please allow me to advocate a bit for it:
google://GOOGLE_MAPS_API_KEY@defaut?mapId=...
? What if a more optimized way of using the API is not by query parameters but by sending mapId in the body? I feel like how keys are used and glued together is implementation details, so I would ask in an env the bare minimum (keys FOO=
and BAR=
), and test the existence and values before throwing anything relevant and meaningful Exception as a lib maker,UX_MAP_DSN
value, finding the mapId start and end of value, and replace it? Isn't easier to get the puzzles pieces detached and attach them later, instead of the other way around? But I'm not sure having multiple mapIds is a thing so I can't value this point so much...So are my args, but at the end of the day you're more experienced and used to good practices, so I have a total confidence about your choice.
Hi there,
I'm playing around with UX map with my Google account, and while I'm following a simple example from doc, I get an unexpected behavior;
I think this is a very simple example based on docs, if I didn't made any mistake, I get the following behavior:
Google Maps can't load correctly on this page.
in the canvas, andThe map is being initialized without a valid map ID, which prevents the use of advanced markers.
Well, OK, let's do this; I created a map ID on my cloud console, and then... I don't really know how to load it in my app. Here's the official doc about it.So here I am: did I made a mistake if I get stuck like this? If so, can I improve the doc to help future devs to not get stuck as me? If I didn't made a mistake, is there an elegant, already provided way to add this map ID? I expect a en variable the same way than
GOOGLE_MAPS_API_KEY
but where to mix them up to create the final url with map ID? I suppose it's related toUX_MAP_DSN
but before going deeper and maybe propose an update here, I prefer asking here, because it's a veeery basic step where I'm stuck, so I wonder if there is an already implemented way of dealing with this. And if so, I would add it to the doc!