Open nbolton opened 9 years ago
Currently I use a hotkey that toggle mouse to use one screen or the other. When I lock mouse to the gaming screen it works fine. FYI guys.
If anyone wants to try this and doesn't know how (like I didn't until I started digging around), you can set all of this up with hotkeys in the GUI on the server:
Now you can press your hotkey on your server or client machine and lock the mouse to it. I just set it up myself and I can confirm it works flawlessly for Minecraft -- haven't tested any other games yet.
If anyone wants to try this and doesn't know how (like I didn't until I started digging around), you can set all of this up with hotkeys in the GUI on the server:
Click "Configure Server" button to open configuration dialog.
Switch to the "Hotkeys" tab.
On the "Hotkeys" half of the dialog box, click "New".
Click the "keystroke()" button to be prompted to type the shortcut you want to set. I personally use Ctrl+Shift+Space.
Select the new hotkey you've set up and then click the "New" button on the "Actions" half of the dialog box.
Select the "Lock cursor to screen" radio button, and then click "OK" to close the Action dialog box.
Switch to the "Advanced server settings" tab and make sure "Use relative mouse moves" option is checked off.
Click the "OK" button to close the configuration dialog, and then click "Apply" in the main GUI.
So this does not work for me. With or without relative moves. With the hotkey to change screens and without the hotkey to change screens. Using a hotkey to lock cursor to screen never even worked for me. Despite using on/off/toggle, it never locked cursor to my screen.
Using a hotkey to lock cursor to screen never even worked for me. Despite using on/off/toggle, it never locked cursor to my screen.
Hm, that's interesting. If locking the screen isn't happening for you, that's a separate issue -- and until you can get that working, this certainly won't (relative mouse moves and locking to screen are required for this workaround, AFAIK).
You should check the list of issues here and see if your specific issue is addressed. If it's not, you should raise it as a new issue and hopefully Symless can get back to you.
+1 on this. Would love to see a fix soon.
I would be just glad if they could fix proper edge detection at Windows 7-64. That alone would be a tremendous aid. I just stopped using the program merely because this didn't work properly. Mouse fix would be awesome as well of course.
I noticed i forgot to add this. If it helps, I noticed that the game only recognizes right movement and down movement. Anyone ever notice that?
I haven't had that specific issue @bmjones66 . For me it's just the issue where things go way too fast. Given the fact that there hasn't been an update or comment from anyone with the team in at least 3 weeks, I'm assuming this "priority-soon" bug isn't actually a priority in any way. Given the email surveys I've gotten from synergy lately, it's pretty clear the team is focused on new features, so long as it's just the specific features they want to ask you about.
I almost hate to ask this, but does anyone know of another similar software that wouldn't suffer the same issue?
@qmlowery Yeah, it looks like spinning reallly fast. So in the console i set sensitivity .0001, the lowest you can in CSGO, and you could definitely tell it only got the right and down from the mouse.
Dont be ashamed to ask. I would like to know the same thing. Hardware solution for me is not gonna happen.
This bug still breaks minecraft while synergy is running. None of the above fixes worked.
EDIT: latest version works now
Gave this a go since Input Director didn't want to work between two of my PCs (cursor would get "trapped" on client machine). Wanted to use synergy for dual-boxing in WoW, and it's completely unusable, sadly. I guess I'll try to troubleshoot the Input Director issue.
Was there any bug that was fixed between now and 4 years ago? I went back to using 2 keyboards and 2 mice. I generally try to refrain from any harsh commenting, but as I observe apparent lack of any activity on the project during almost a year as I purchased the software makes me less understanding on what is going on with the team.
No one has been assigned to address this issue and it goes back to 10/14, so I gather it's not a priority despite the "Priority-Soon" label.
I wish I knew more to be able to help with this issue, since this is the one thing keeping me from using Synergy. I've not been the nicest commenter on here either, and I hate to ever be so negative, but being priority-soon for over a year, and the only comment from anyone on the team was a dev saying he didn't know anything about the bug, but that they'd "bring it up in discussion" followed by almost 2 months of silence and counting is disheartening. @nbolton has essentially been silent since 2014, and I'd love to hear an update from anyone.
If nothing else, just let us know it's not a priority, or that it is no longer being looked into. @nlyan any info?
I too have suffered this issue, as well as problems with games not seeing key presses (all this on the machine acting as the Synergy server, not the client). The solution simply seems to be to restart the Synergy service. Once the service has restarted, the mouse moves as expected and keys work in various games where they didn't prior.
The only difference I can see is that before restarting the synergy service, "synergys.exe" was running as SYSTEM. Once the service has restarted, it runs as my local user instead. So far this has worked with every instance I've had where I had an erratic mouse or non-functioning keys whilst playing a game where Synergy was running as the server.
Hope this helps someone =)
Piping in at the moment
Currently on Synergy Pro 1.7.6 Server OS - Windows 10 Pro Game - World of Warcraft - On Server computer
Observed 'fix' is to restart Synergy on server. Not 'dual boxing' warcraft so not sure if this is fix for client side.
Server side does seem to also have the issue - Observed recurrence is from when waking Windows 10 server from 'sleep', actually from screen display off, but not full system sleep. Windows 10 may be initiating something that Synergy does not seem to take into account. While most actions seem to be normal, it does affect Server side mouse inputs ONCE keyboard input is involved within game.
Believe there is something going on where USB (As mouse and keyboard are on USB) calls or input from a secondary input device on the USB bus causes Synergy to handle mouse inputs slightly incorrectly or causes mouse to think it needs to 're-center' while synergy is running with regards to left/right click drag method while on server screen.
This is taking locking cursor to screen and also trying the relative mouse move checked and unchecked in both cases.
This is a repeatable effect for the Windows 10 Server with game running on Server. Again steps to reproduce:
1) Run Synergy 2) Play WoW - Mouse should be working fine at moment. 3) Allow Server to go to complete screen display off (In my case, all settings for power is still on, allow display to shut off after period of time) 4) Wake machine, either without the lock screen (This can be disabled) or with it. 5) Play WoW 6) Move mouse with left/right click drag - Expected action - 'normal' 7) Move character in game with keyboard input 8) Move Mouse with left/right click drag - expected action should be 'normal' but actual result will be camera spinning and hard to control until minimal movements to adjust will slow make it possible, but sensitivity of mouse panning suggests server side is 'over correcting' by a factor of 400% within the application. 9) Alt-Tab out of game 10) Stop and Start Synergy 11) Alt-tab back into game 12) Repeat steps 6-8 - Noting control seems to be 'back to normal' 13) This remains this way regardless of restarting WoW during the session Windows 10 is active.
This is also with UAC set to the bare minimum (Should not prompt about running at admin level) and being a local user.
Would also like to note, running versions 1.7.4 to 1.7.6 while on Windows 7 Pro - Did not see the issue, only when on Windows 10 Pro after update. Only noticed Synergy was the cause of the issue when running on another profile with Synergy not enabled and was able to function fine, made another profile copying settings from profile believe to be corrupt to see it still existing while synergy was running.
Luckily (for me) there's a newly released Input Director beta (1.4). It fixes the issue I had using 1.3 with my late 2009 iMac (Win10 64-bit) in BootCamp (not Apple supported for my model, but it works) and my MSI GT72 gaming laptop (Win10 64-bit). It has a bit of a cursor bug that requires having a mouse connected to the slave (client) machine, but with it connected, the master (server) mouse works fine.
If you dual-box WoW on Windows machines, you might want to check it out while waiting for Synergy to get fixed.
For me, it looks like the issue is now resolved for Windows 10 Pro, with Synergy being the Server and WoW... The 1.8.2 Stable seem to show no issue when Windows 10 goes to display sleep.
Mouse now functioning as it should for WoW.
I am seeing the issue on windows 10 client in games like Portal, No Man's Sky and GTA 5. Relative Movement settings on the server and clicking Scroll Lock on the client seems to fix it but clicking Caps Lock makes the keyboard go full on exorcist on me.
I was having the issue in Windows 10 client with Deus Ex: Mankind Divided, but I found a good enough workaround. The screen lock fix everyone else tried made the mouse stop hitting the edges of the screen, which for me resulted in a "wall" in where I could look (because I switch screens with hotkeys instead of screen edges). The sensitivity was still way too high. First, I noticed the sensitivity in Windows itself, while Synergy was running, was much higher than when Synergy was not running, or the sensitivity setting I have for the same mouse on my two Linux computers (one server, one client). So, I lowered Windows' mouse sensitivity to compensate. After that, the game's sensitivity was STILL way higher than without Synergy, so I lowered its own sensitivity setting from 25% down to 6%, and finally, it all feels nice. The relativeMouseMoves and win32KeepForeground options completely did not affect the issues I was having. So it's a good thing that lockCursorToScreen and lowering sensitivity settings were enough.
Same issue under Win 10.
Lower sensitivity settings and disabling relativeMouseMoves did not help. Nor did any other workaround suggested here. The mouse behaved a bit like a tablet.
pressing scroll lock when on client window works for me, but then you have to press it again to get back to server screen.
Having mouse look issues in WoW too -- any previous fixes (lock screen + relative) still results in instantly looking at the sky - no spinny window of doom though, just cant even just mouse aim/look which makes things unsuable for even social gaming in WoW :(
@ktiedt What Synergy version and OS are you using?
Latest stable, 1.8.2 osx server and win10 client
On Sep 19, 2016 03:09, "Andrew Nelless" notifications@github.com wrote:
@ktiedt https://github.com/ktiedt What Synergy version and OS are you using?
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On 1.82 too here, Linux Server + Win 10 Pro client with PCI passthrough. Relative mouse + scroll lock works for me but is still very annoying when I want to use Linux. It has been 6 years already when the bug was reported, would be nice if this would get a fix.
Please fix this
This really needs a fix. In Doom (2016), the mouse sensitivity is so high that I can't actually get it to a playable level with its in-game settings.
This appears fixed in latest stable 1.8.4 -- however be warned, installing this version wiped all my preferences and I had to configure all my clients and hot keys. (OSX 10.11 server + Win 10 client used to test WoW and Star Citizen)
Still not fixed with linux server and Windows 10 client. (1.8.4 Stable on both)
how disappointing. I spent ages looking for a software and found this. Was elated. Then spent ages getting my client pc set up to use for gaming. Finally log into WOW and find out my camera literally goes spastic.
no matter what I do to the in game settings im looking at the sky and spinning.
in ffxiv i can at least properly control my camera (not sure how or why it functions differently between the games) but the sensitivity is way up which can be compensated by turning the normally ideal setting for me in game, waaay down.
looking at the history of this it'd be nice if a dev chimed in as this seems to be either ignored or not fixable.
Win10 fwiw
works fine on server but client is a hot mess
Dropping synergy and switching to Input Director fixed it for me. Sad too, because I payed for Synergy.
On Wed, Oct 26, 2016 at 6:14 AM, klepp0906 notifications@github.com wrote:
how disappointing. I spent ages looking for a software and found this. Was elated. Then spent ages getting my client pc set up to use for gaming. Finally log into WOW and find out my camera literally goes spastic.
no matter what I do to the in game settings im looking at the sky and spinning.
in ffxiv i can at least properly control my camera (not sure how or why it functions differently between the games) but the sensitivity is way up which can be compensated by turning the normally ideal setting for me in game, waaay down.
looking at the history of this it'd be nice if a dev chimed in as this seems to be either ignored or not fixable.
Win10 fwiw
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To clarify something here... What version of Synergy are you guys on at the moment? My system is now on version 1.8.4 Stable and the camera issue is gone with WoW... This is running the server on Windows 10 (Where WoW is) and having another Windows 10 as a client.
As for it being on the client, I think they have stated it has been hit and miss as far as it working properly.
Mostly it looks like people are using the latest version (1.8.4). The mouse sensitivity is on the CLIENT side, not the server side. Synergy shouldn't affect server mouse at all.
Can confirm that. The most reliable way to get rid of this issue is to play on the server directly (ie switching mouse and keyboard to the gaming machine) which has the neat side effect of reducing latency a bit.
On the other hand, if you lock the mouse to your screen, the issue is basically non-existent, you just need to setup the key combinations for that.
While these workarounds do, well, work. It's not a fix. Scroll lock does the job for now, but it's rather annoying. for being a priority-1-urgent bug sure doesn't seem to be getting any love.
I imagine this is most likely a problem with how most games interact with the mouse on windows, it's probably not that easy to manage an absolute cursor position across multiple screens if the game is constantly resetting the cursor position.
On the other hand, if you lock the mouse to your screen, the issue is basically non-existent, you just need to setup the key combinations for that.
Not true. There are several games that still have massive issues with mouse sensitivity even after that workaround. That said, I haven't tested said games with 1.8.4 yet. My server is Linux, though, and one user already reported that it didn't fix anything for Linux servers, so I'm not too hopeful.
Yea I'm using the newest nightly with no luck. The fixes posted here haven't worked. Will take a peek at input director. Shame considering I paid for this as well.
Sadly, Input Director isn't an option for me because it's Windows-only.
Here is the thing, Ken... When I reported the issue, it was on the Server Side. It required me to stop and enable the server due to how Windows 10 seem to affect the application when it wakes up from sleep. I did not have this problem when I was on Windows 7. Why, I do not know other than not all applications work the way you might think they do.
Also, you really shouldn't be using Synergy to remote a gaming computer as you will have latency due to synergy being a network related resource and games that rely on the internet will affect some of the response time of a network based application.
On Wed, Oct 26, 2016 at 9:55 AM, Ken Swenson notifications@github.com wrote:
While these workarounds do, well, work. It's not a fix. Scroll lock does the job for now, but it's rather annoying. for being a priority-1-urgent bug sure doesn't seem to be getting any love.
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Scott Kasai
Latency isn't as important in a lot of games, mmorpgs for example. That being said - many of us use synergy to multi box thus without the other pc the software isn't needed to begin with :p
I know at current I can't use it due to not passing capslock properly (one of my binds in game) and the spastic camera issue.
I tried image director and it's too unpolished for me. Tried mouse without borders and it won't install for some reason. I'm left with synergy or that other one which is pay if you have more than 2 screens (and I have 4 on one pc and 3 on the other)
Money is tight with a new kiddo and paying for another software to do what this is supposed to is tough to justify.
On Oct 27, 2016, at 11:41 AM, keiichi25 notifications@github.com wrote:
Here is the thing, Ken... When I reported the issue, it was on the Server Side. It required me to stop and enable the server due to how Windows 10 seem to affect the application when it wakes up from sleep. I did not have this problem when I was on Windows 7. Why, I do not know other than not all applications work the way you might think they do.
Also, you really shouldn't be using Synergy to remote a gaming computer as you will have latency due to synergy being a network related resource and games that rely on the internet will affect some of the response time of a network based application.
On Wed, Oct 26, 2016 at 9:55 AM, Ken Swenson notifications@github.com wrote:
While these workarounds do, well, work. It's not a fix. Scroll lock does the job for now, but it's rather annoying. for being a priority-1-urgent bug sure doesn't seem to be getting any love.
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I disagree. Latency does affect MMORPGs to a degree as well, as you do have to respond to certain things within a reasonably timely manner, and often times, it will not be 1 or 2 seconds, but less than that. With people with slower reflexes, that delay is even worse.
On Thu, Oct 27, 2016 at 8:51 AM, klepp0906 notifications@github.com wrote:
Latency isn't as important in a lot of games, mmorpgs for example. That being said - many of us use synergy to multi box thus without the other pc the software isn't needed to begin with :p
I know at current I can't use it due to not passing capslock properly (one of my binds in game) and the spastic camera issue.
I tried image director and it's too unpolished for me. Tried mouse without borders and it won't install for some reason. I'm left with synergy or that other one which is pay if you have more than 2 screens (and I have 4 on one pc and 3 on the other)
Money is tight with a new kiddo and paying for another software to do what this is supposed to is tough to justify.
On Oct 27, 2016, at 11:41 AM, keiichi25 notifications@github.com wrote:
Here is the thing, Ken... When I reported the issue, it was on the Server Side. It required me to stop and enable the server due to how Windows 10 seem to affect the application when it wakes up from sleep. I did not have this problem when I was on Windows 7. Why, I do not know other than not all applications work the way you might think they do.
Also, you really shouldn't be using Synergy to remote a gaming computer as you will have latency due to synergy being a network related resource and games that rely on the internet will affect some of the response time of a network based application.
On Wed, Oct 26, 2016 at 9:55 AM, Ken Swenson notifications@github.com wrote:
While these workarounds do, well, work. It's not a fix. Scroll lock does the job for now, but it's rather annoying. for being a priority-1-urgent bug sure doesn't seem to be getting any love.
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Scott Kasai
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Scott Kasai
@keiichi25 This issue is for client side. Please read the first comment. If you're having issues on the server side it should be a separate bug. Seeing as the VM I use for gaming is on the same computer and thus traffic is never routed out of the computer latency is very minimal.
Also, you really shouldn't be using Synergy to remote a gaming computer as you will have latency due to synergy being a network related resource and games that rely on the internet will affect some of the response time of a network based application.
Not everyone using Synergy to remote game is doing it over an actual network. I use a virtual machine that I pass a real video card into for gaming, and in my case, things like Synergy and Steam streaming are so instantaneous that they will have negligible delay, even if I do something like take away Steam's bandwidth cap and let it stream as much data at a time as it needs to to look as good as it would look if played locally. I've played a LOT of Overwatch over Steam streaming (including even over actual ethernet, by the way, for a month when I didn't have access to a virtual machine and instead used a real Windows PC), and I had no trouble being just as good at that extremely twitch-reaction-based game as I am when playing it right on a local Windows computer.
So, in my case, using something like Synergy for gaming actually is viable, and in my specific case, it's actually quite necessary, for 2 reasons:
I'm just glad to see this moved from "priority-soon" hell and now moved to "priority-1-urgent". When I am able I'll test this with the game on the server machine, but it's good to see this issue at least being discussed again.
Looks like it's been set as urgent for a couple months now >.<
If you're only using Windows OS, there's Input Director as another software option. If you require compatibility with more than Windows, Synergy is still your best bet.
On Wednesday, October 26, 2016, klepp0906 notifications@github.com wrote:
how disappointing. I spent ages looking for a software and found this. Was elated. Then spent ages getting my client pc set up to use for gaming. Finally log into WOW and find out my camera literally goes spastic.
no matter what I do to the in game settings im looking at the sky and spinning.
in ffxiv i can at least properly control my camera (not sure how or why it functions differently between the games) but the sensitivity is way up which can be compensated by turning the normally ideal setting for me in game, waaay down.
looking at the history of this it'd be nice if a dev chimed in as this seems to be either ignored or not fixable.
Win10 fwiw
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Can input director be ran without the icon in the tray? Similar to how synergy functions? The service starts up with windows but not the app itself/tray icon?
(Anal don't like clutter)
And this functions normally in games on a client pc?
Ugh really don't want to switch but with something this paramount being a problem for this long with other free software proving it can be done.... I'm a bit perplexed by the synergy devs.
Should have mentioned earlier that I apologize if it's a faux pas to recommend an alternative program, but the mouse/camera issue makes Synergy
On Mon, Oct 31, 2016 at 10:03 AM, klepp0906 notifications@github.com wrote:
Can input director be ran without the icon in the tray? Similar to how synergy functions? The service starts up with windows but not the app itself/tray icon?
(Anal don't like clutter)
And this functions normally in games on a client pc?
Ugh really don't want to switch but with something this paramount being a problem for this long with other free software proving it can be done.... I'm a bit perplexed by the synergy devs.
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Thank you for the info. Fwiw it also causes issues in FFXIV. No crazy spinning but the movement is hyper sensitive. As others have mentioned I guess it effects many games.
I wonder what factor ties the games it effects together vs the ones it does not.
Moreso why it effects synergy and not input director, mouse without borders, and that other one people are fond of that's pay to use.
I digress
On Nov 1, 2016, at 12:30 AM, Kittykatmax notifications@github.com wrote:
- No, but you can hide taskbar icons in Windows 10 so that you have to click on a ^ in the taskbar area to see them.
- I've been using Input Director with World of Warcraft (and other games) with no issues for several years
- You WILL want to prevent Input Director from toggling the num lock, caps lock and scroll lock keys by switching off the "Master Keyboard LEDs reflect the status of the directed slave" option found under the "Master Configuration" tab on your master. Otherwise, having one turned on can make the slave do funky things (like autorun).
Should have mentioned earlier that I apologize if it's a faux pas to recommend an alternative program, but the mouse/camera issue makes Synergy
- wonderful as it is otherwise - unusable for WoW enthusiasts.
On Mon, Oct 31, 2016 at 10:03 AM, klepp0906 notifications@github.com wrote:
Can input director be ran without the icon in the tray? Similar to how synergy functions? The service starts up with windows but not the app itself/tray icon?
(Anal don't like clutter)
And this functions normally in games on a client pc?
Ugh really don't want to switch but with something this paramount being a problem for this long with other free software proving it can be done.... I'm a bit perplexed by the synergy devs.
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Imported issue:
"http://www.dual-boxing.com/wiki/index.php/Synergy":http://www.dual-boxing.com/wiki/index.php/Synergy