Added BH only surfaces using the tag "Delayed Kill" and layer "Ground"
Added basic scene lint
Should give errors and suggestions about scene composition
Made bombs boost relative to the players center
Fixes bombs on the ground not boosing upwards
Added respawn time to bombs
Default to 700ms
Added high and low friction ground
Assign "Low Friction Ground" or "High Friction Ground" to objects in the "Ground" layer. High friction should be used for small areas where the player needs to land without slipping off or to compensate for a runup, however generally surfaces should be default "Ground" for natural seeming moment. Low friction surfaces are for movement mechanics.
Should give errors and suggestions about scene composition
Fixes bombs on the ground not boosing upwards
Default to 700ms
Assign "Low Friction Ground" or "High Friction Ground" to objects in the "Ground" layer. High friction should be used for small areas where the player needs to land without slipping off or to compensate for a runup, however generally surfaces should be default "Ground" for natural seeming moment. Low friction surfaces are for movement mechanics.