synap5e / momentum

First person physics speedrunning game for MDDN 343/COMP 313 Computer Game Development
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Physics iteration 3 #19

Closed synap5e closed 9 years ago

synap5e commented 9 years ago

Should give errors and suggestions about scene composition

Fixes bombs on the ground not boosing upwards

Default to 700ms

Assign "Low Friction Ground" or "High Friction Ground" to objects in the "Ground" layer. High friction should be used for small areas where the player needs to land without slipping off or to compensate for a runup, however generally surfaces should be default "Ground" for natural seeming moment. Low friction surfaces are for movement mechanics.