Open ModzabazeR opened 4 months ago
After some experiment, I can finally identify the problem. It seems that my ktb file is fine, but the game (or fonts?) doesn't recognize glyphs I've add for my language (the font does rendered but kerning doesn't apply). Editing latin kernings works fine but I didn't want to do that, I need to get kernings for my language to work.
I think this can be solved, but don't know how yet.
I customized kerning for my fonts and it worked in translation files that are in .mcd. However, I need kernings to also work for txt, smd, and tmd. Is that possible?
I looked up
build_localization.sh
and only seefonts.json
parameter only in mcd extension.Note: I edited the .ktb file and have tried to pack it back to
font_xx.dat
, it did packed though usingbuild_fonts.sh
but newly added kerning doesn't appear to work.