synthesiaresearch / humanrf

Official code for "HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion"
http://actors-hq.com
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Format of transformation matrices in model_viewer.js #1

Closed MvWouden closed 1 year ago

MvWouden commented 1 year ago

First of all, the results of this paper are so exciting, great work!

I really loved the visualization of the scenes (cameras/avatar) on the project page. Therefore, I wanted to try out the three.js script you used for the visualization on my own camera poses (no avatar).

I did get everything to run without avatar, and with the hardcoded camera matrices. Unfortunately, when I insert my own camera/transformation matrices I get some weird results. I see that cam_transforms is a flattened 4x4 transformation matrix, which I have as well. What do the transformation matrices in cam_transforms represent?

My transformation matrices follow the nerfstudio transforms.json data conventions. As a side note, I know for certain that the transformation matrices are valid since I'm getting good results with them.

In case you're curious, these are the "weird results": results threejs

MvWouden commented 1 year ago

I got it to work now.