Closed F1r3Hydr4nt closed 4 years ago
basic
example did not support glTF scene without textures(+ images). At least it now does not segfault(but will be shaded in black color)
Great, thanks...
In fact, it still segfaults due to line 197 but that can be wrapped in:
if ((node.mesh >= 0) && (node.mesh < model.meshes.size())) {
drawMesh(model, model.meshes[node.mesh]);
}
The simple model I am trying to render still does not render anything but the very first mesh for some reason: https://zerobin.net/?007810b42cd3537d#WBFoJ4uuOR/rAr4yIUsxsh+GU1UoEYfb0UMSH79BIB4=
I think I will move to tinyobjloader despite the larger file size, I just can't seem to figure this out ¯_(ツ)_/¯
@freddiehonohan You are better to take a look at Vulkan-glTF-PBR: https://github.com/SaschaWillems/Vulkan-glTF-PBR
It has feature rich support of rendering glTF scene using tinygltf
it still segfaults due to line 197 but that can be wrapped in:
You can contribute! PR is always welcome.
Hello,
I am trying to use the basic_viewer loading scene packaged with tinygltf to load a default blender scene (open blender-> export to gltf: https://pastebin.com/17L6HtVW).
To reproduce:
./bin/native/Debug/basic_viewer ../../models/blenderdefaultscene.gltf Mesa DRI Intel(R) Haswell Mobile , 4.5 (Core Profile) Mesa 19.3.3 Linking program Loaded glTF: ../../models/blenderdefaultscene.gltf bufferview.target 34962 buffer.data.size = 840, bufferview.byteOffset = 0 bufferview.target 34962 buffer.data.size = 840, bufferview.byteOffset = 288 bufferview.target 34962 buffer.data.size = 840, bufferview.byteOffset = 576 bufferview.target 34963 buffer.data.size = 840, bufferview.byteOffset = 768 Segmentation fault
This error mirrors one that I am receiving with another basic custom model...
Any ideas?