Closed tellypresence closed 2 months ago
There was an issue on converting facevarying attributes(normals, texcoords) in rendermesh-refactor
, which is now fixed in this commit: https://github.com/syoyo/tinyusdz/commit/8d3a5dc50aca1c732efa5bae4701ea2b7981cf6d
Please report an issue related to rendermesh-refactor
branch to here https://github.com/syoyo/tinyusdz/issues/148
On branch
rendermesh-refactor
I'm having a problem accessing mesh normals, using
RenderMesh::normals.data
isn't working for me, is there an example available of the new technique inrendermesh-refactor
branch? Here's the approach I'm using:P.S. On
dev
branch I was accessing individual normal vec3 elements usingwhich was working very well