Closed GoogleCodeExporter closed 9 years ago
Added some debug code so I can test it.
Original comment by ssbsy...@gmail.com
on 24 Jun 2009 at 12:27
iMirvType is coming back from the energy determination function as '0'.
Original comment by ssbsy...@gmail.com
on 24 Jun 2009 at 4:47
[deleted comment]
Original comment by ssbsy...@gmail.com
on 24 Jun 2009 at 5:18
gr_s0_missiles was totally missing the top section for checking the spell's
energy
type and doing the spellhook. Missing pieces added back in. This should fix
the
bolt issue as 0 was getting passed in to GRGetEnergyMirvType. Melf's Acid
Arrow will
have the same problem until the update is received.
Original comment by ssbsy...@gmail.com
on 24 Jun 2009 at 5:24
Original comment by ssbsy...@gmail.com
on 25 Jun 2009 at 5:04
Original issue reported on code.google.com by
ssbsy...@gmail.com
on 18 Jun 2009 at 4:59