Closed BoTime closed 6 years ago
I want to use a "Event Manager" to manage all event in different scene, however, I am not sure whether I can implement in this way, but I will try in this issue.
I write a "EventManager" to manage all event add and remove, it will have a same use in all scene, and will become simpler to manage events in different scene.
As a developer, I want to have a central management of the event handler, so that I won't be bothered by this event handler in scene controller.
Definition of Done: Refactor the event handler in all "scene" and write out in a utils file.