When NPCs are spawned out of AI range where they are shrunk (do not have visual) - happening on chapter transistions, for example - the game crashes because GFA_EnlargeHumanModelBBox() expects the NPC to have a model without safety checks or error handling.
When NPCs are spawned out of AI range where they are shrunk (do not have visual) - happening on chapter transistions, for example - the game crashes because
GFA_EnlargeHumanModelBBox()
expects the NPC to have a model without safety checks or error handling.