Closed dati91 closed 6 years ago
You should still make sure that the feature is supported before enabling it.
You should still make sure that the feature is supported before enabling it.
We only create a pipeline with a shader named "dual_source_blending" if dsb is supported.
With the latest gfx supporting dual source blending on metal, turns out our condition was not perfect for every case.
If the shader name contains 'dual_source_blending', that means it already passed the feature check.