Add the generated SPIR-V binaries and the content of shader_bindings.ron to the shader_source module. This is similar to what the original build script does with the shader files from the res folder. We need this for the testing on try server, because it can't find the out folder, in which these binaries are generated.
Add the generated SPIR-V binaries and the content of
shader_bindings.ron
to theshader_source
module. This is similar to what the original build script does with the shader files from theres
folder. We need this for the testing on try server, because it can't find theout
folder, in which these binaries are generated.