Closed zakorgy closed 4 years ago
Interesting, thanks for the investigation! Would you be able to provide a Metal GPU capture?
11e3f61060c6c83d455e456f2bac4fc1abe4b873 introduced new fails with metal backend:
these are blending related
The fails in https://github.com/szeged/webrender/issues/309#issuecomment-542669184 were fixed in #323 and the fails in https://github.com/szeged/webrender/issues/309#issue-491595364 seems to be absent with our latest version (c9a99e4f3b2397cbd3fe59159d572bf5a91ba895).
reftests/split/nested-preserve3d-crash.yaml
reftest fails with when running all the reftests (otherwise it passes):REFTEST TEST-UNEXPECTED-FAIL | reftests/split/nested-preserve3d-crash.yaml == reftests/split/nested-preserve3d-crash.yaml | image comparison, max difference: 255, number of differing pixels: 19194
. The issue was introduced in f488584114728b5bc7745460442e7fc5df9a7f81, which is a gfx-rs update. The previous version ofgfx-backend-metal
was0.2.0
. The images from the base64 output: Result:Reference:![cbimage-2](https://user-images.githubusercontent.com/11725775/64607440-d14e4b80-d3c8-11e9-9de1-8edb3ebe9699.jpg)