Closed zakorgy closed 4 years ago
@kvark I've also fixed that disturbing begin_render_pass
logic as we discussed yesterday: collected the clears, removed the first render pass begin inside the if statement and execute them inside the second render pass:
https://github.com/szeged/webrender/pull/343/commits/578c81b64ba1c3a1d695b5f3885767c16e58d6e9#diff-f5062b694b9fe53fc1757ed483d577d9R4330-R4396
This depends on https://github.com/szeged/webrender/pull/337. Also made some minor changes to not call
begin_render_pass
insideclear_target_rects
This change is