In addition to just updating its own state, texture_iface should also resize the data vector stored in texture_base - i.e. if texture_iface is derived from texture_base, and not from texture_ref_base. Not sure how to implement this though, I'd rather not have a resize() in texture_ref_base.
In addition to just updating its own state, texture_iface should also resize the data vector stored in texture_base - i.e. if texture_iface is derived from texture_base, and not from texture_ref_base. Not sure how to implement this though, I'd rather not have a resize() in texture_ref_base.