Open ghost opened 8 years ago
Sure, I will check, maybe over the weekend. It will be on separate branch because 3.0 is not released yet.
2016-06-06 0:45 GMT+02:00 Scellow notifications@github.com:
Hello
I just tried to build a hello world but 'Extras' and 'Generated' gives me lot of errors with Swift 3.0
Do you plan to update it?
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Awesome thanks a lot!
Ok i tried to do it myself, it looks like you just generated the binding using a tool, i manually fixed the generated file
There is only 2 error i'm unable to solve: SoundRecorder and Thread class, other than that, it works fine
Some info:
COpaquePoint has been renamed to OpaquePointer only
If you want to call pointer() you need to specify the name of the argument
ex: pointer(value: &states)
i removed the assert and the nil check from OpaqueWrapper, debugger told me it's not necessary
I made the UnsafePointer from the function pointer optional -> UnsafePointer? so we can return nil
https://gist.github.com/Scellow/bfd6bee0c993dda9abd2f2fe21496a94
I'm still new to Swift, so i'm not sure about these changes, but it works fine with Swift 3.0
Another thing, i think it would be better if you split the different sfml packages graphics, system etc.. and put them in separate git repo, so it'll be easier to use them with the packagemanager
ex:
import PackageDescription
let package = Package (
name: "Client",
dependencies: [
.Package(url: "https://github.com/Scellow/swsfml_graphics.git", majorVersion:1),
.Package(url: "https://github.com/Scellow/swsfml_system.git", majorVersion:1),
.Package(url: "https://github.com/Scellow/swsfml_window.git", majorVersion:1),
.Package(url: "https://github.com/Scellow/swsfml_audio.git", majorVersion:1),
.Package(url: "https://github.com/Scellow/swsfml_network.git", majorVersion:1),
]
)
You can check the repo to see how i did that
One last thing, i had issues building it using the command swift build, it wasn't able to find the headers of SFML
I fixed it by using: swift build -Xcc -fblocks -Xswiftc -I/usr/local/include -Xlinker -L/usr/local/lib
I can't remenber if i had to do that for 2.x
My goal is to generate as much as possible, so I don't know how to separate all of this into packages.
Regarding update, I found out that ClangWrapper repo I used has not been updated for new Swift. I will wait a while, perhaps it will be easier to update with new Xcode, which should be released soon.
Hello
I just tried to build a hello world but 'Extras' and 'Generated' gives me lot of errors with Swift 3.0
Do you plan to update it?