Closed mhmckeon closed 6 months ago
So thoughts on how we "score"?
We could remove the generic points thing, put the countdown in the UI, if they run out of time they score zero, other wise when they collect all the gems just take carbon away from freshness and call that the score?
Something like Gems collected 1000 + carbon left 100 + time left (s) * 10. Doesn't have to be a great system just needs to give a convincing "score" at the end.
Adds the EndLevelScreen Currently uses Points for the score Uses previous game.filename for the next new game