Closed Iiridayn closed 2 years ago
Some issues I've run into w/a first step implementation.
The API appears to not list automatically unlocked recipes; so we'll have to check for available chars of an appropriate crafting level as well. The API does list if a recipe is an auto unlock, at what level, for what disciplines, so there's that at least.
I've run into situations where I bought a recipe to craft something, only to learn that I needed an inscription recipe as well; so we need to check all recursive recipes.
I am uncertain how recipe data should be shown in the large table view; we have the data, so we may as well show it to influence higher level decisions.
This would be a useful precursor to #8.
This one is probably an "I'd love a pull request" issue; it also opens potential for discussion of cross-platform configuration files, which is usually not a favorite topic. Opening this so it's available for discussion.
I might work on this when I'm more comfortable with Rust - I do not know enough yet to get file caching for #7 working successfully.