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UI implementation#65
#71
radio-morgan
closed
3 years ago
0
Lvl 1 environment#54
#70
MTJScott
closed
3 years ago
0
Lvl 1 environment#54
#69
MTJScott
closed
3 years ago
0
Combat Flow
#68
radio-morgan
opened
3 years ago
0
Removed legacy tile system
#67
Tight-Head
closed
3 years ago
0
Added Rat Texture Variations
#66
MTJScott
closed
3 years ago
0
Changes to the tutorial level 1 environment
#65
MTJScott
closed
3 years ago
0
Rat Personality Types
#64
radio-morgan
opened
3 years ago
1
#57 removing legacy tiles
#63
radio-morgan
closed
3 years ago
0
level blockout
#62
MTJScott
opened
3 years ago
0
Major Refactor
#61
radio-morgan
closed
3 years ago
0
State machines now implemented
#60
radio-morgan
closed
3 years ago
0
Rat Texture Variations
#59
MTJScott
opened
3 years ago
0
Vertical Prototype Backlog
#58
radio-morgan
opened
3 years ago
0
Remove legacy tile system
#57
radio-morgan
closed
3 years ago
0
Crown Ideas
#56
radio-morgan
opened
3 years ago
3
Rat Ideas
#55
radio-morgan
opened
3 years ago
3
lvl 1 environment
#54
MTJScott
opened
3 years ago
0
imported kitbash kit #50
#53
radio-morgan
closed
3 years ago
0
January mvp combat anims+damage#45
#52
radio-morgan
closed
3 years ago
0
january_mvp to testing
#51
radio-morgan
closed
3 years ago
0
Import model assets and start building tutorial level
#50
MTJScott
opened
3 years ago
1
Revert 1f12188c5c6314fd8f8c4412afdfb790daa966b6
#49
radio-morgan
closed
3 years ago
0
Add Combat Animations to the Units
#48
radio-morgan
opened
3 years ago
0
Healthbars
#47
TallGuyScott
opened
3 years ago
1
Trash and other Environmental Props
#46
radio-morgan
opened
3 years ago
0
Damage dealt by Units should be implemented correctly.
#45
radio-morgan
opened
3 years ago
0
Transferring current loot imp into most recent IO imp
#44
Tight-Head
closed
3 years ago
0
Implement placeholder/base environment textures for look-dev.
#43
MTJScott
opened
3 years ago
0
Scene saving#31
#42
Tight-Head
closed
3 years ago
0
DO NOT MERGE: sceneSaving#31
#41
radio-morgan
closed
3 years ago
0
Logo Ideation
#40
TallGuyScott
opened
3 years ago
1
Interface exploration
#39
TallGuyScott
opened
3 years ago
0
Added cap to framerate count
#38
radio-morgan
closed
3 years ago
0
Framerate Cap
#37
radio-morgan
opened
3 years ago
1
Locator Integration
#36
radio-morgan
opened
3 years ago
0
Coordination system added
#35
radio-morgan
closed
3 years ago
0
current combat work
#34
radio-morgan
closed
3 years ago
0
Coordinate System
#33
radio-morgan
opened
3 years ago
1
Lootable Items
#32
radio-morgan
opened
3 years ago
0
Between Scene Saving
#31
radio-morgan
opened
3 years ago
2
Rescale Units and Movement Tiles so that they are at a 1:1 Ratio
#30
Tight-Head
opened
3 years ago
0
Create and build Working Vertical Prototype
#29
Tight-Head
opened
3 years ago
0
Rig and Animate Char designs using MIXAMO.
#28
Tight-Head
opened
3 years ago
0
Model basic rat swordsman in 3D.
#27
Tight-Head
opened
3 years ago
0
Concept Character Designs for the RATS
#26
Tight-Head
opened
3 years ago
0
Time Rewind
#25
radio-morgan
opened
3 years ago
0
Add content, format and formalise the GDD
#24
Tight-Head
opened
3 years ago
0
Paintover References
#23
radio-morgan
opened
3 years ago
0
Combat Resolution
#22
radio-morgan
opened
3 years ago
2
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