t0q / roll20hackmaster

A collection of scripts I've written or modified for running hackmaster on roll20
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Skill Checks #5

Open FreeLuna2 opened 4 years ago

FreeLuna2 commented 4 years ago

When rolling a skill check, it should display two additional pieces of information:

  1. "X success" EG, if you rolled a 51 against a skill level 11, it should add the words "Average success" to the summary. If you rolled a 91 against skill level 11, it should add the words "Easy Success"

  2. Opposed value. either this should be a seperate button for opposed checks, or else it should simply always display the opposed total as a seperate piece of information.

Eg: rolled 51 against skill level 11, Average Success, opposed value 62"

Also, the values for fumbles or critical successes might need to be updated.... I'll need to look up what those ranges are on the sheet, versus what they should be.

FreeLuna2 commented 4 years ago

with further testing: I can use drag-and-drop and sort the black, added skills I created myself, but NOT the red universal skills. So black skills can be re-arranged, red skills can't.

and they can't intermix. If I could at least delete certain red universal skills, and add a new black trained skills of the same name, that wouldn't be so bad....