Closed oeant closed 4 years ago
v0.2 uploaded with example for "location esp"
I don't know how to get player class without hooks. Use any hook at player::update method for example.
Are you planning to release example of il2cpp method hooking in this base?
Are you planning to release example of il2cpp method hooking in this base?
It's not il2cpp hooking, it's basically hooking. For example, midfunction hooks or vmt hooks. I don't know if I will release one, devs (scpsl team) would probably fix it. You should find your way.
What about making "listen all" cheat? Do i need to hook functions to make it?
What about making "listen all" cheat? Do i need to hook functions to make it?
You can hook or you can find pointer to static Radio class to manually write memory.
Hello, how can i get player name, class (mtf, chaos, etc..), and also i tried to do 914 esp, i tried to find object „914_use” but it looks like showed possision is wrong.
vec3 get_transform_room(uint64_t entity) {
auto transform = ((t_unity_get_transform*)unity_get_transform)(entity);
if (!transform) return vec3{};
auto posdata = Read<uint64_t>((uint64_t)transform + offset::transform_room_1);
if (!posdata) return vec3{};
posdata = Read<uint64_t>((uint64_t)posdata + offset::transform_room_2);
if (!posdata) return vec3{};
posdata = Read<uint64_t>((uint64_t)posdata + offset::transform_room_3);
return Read<vec3>(posdata + offset::transform_room_4);
}
//most GameObject whose tag is “room“ have offset for position like this except HID room ,ammo room and HCZ_EZ_Checkpoint room
constexpr ::std::uint64_t transform_room_1 = 0x10;
constexpr ::std::uint64_t transform_room_2 = 0x30;
constexpr ::std::uint64_t transform_room_3 = 0x218;
constexpr ::std::uint64_t transform_room_4 = 0xE0;
@Tracersboy do you know any way to find all available tags so i can use them in this cheat?
@Tracersboy您知道找到所有可用标签的任何方法,以便我可以在此作弊中使用它们吗?
hhhhh,I just finished it https://github.com/chrysls/scp-internal-il2cpp/issues/1
Thank you very much!
After some testing (original version, i didnt made any changes to code) the game just crashes after few minutes of playing.
经过一些测试(原始版本,我没有对代码进行任何更改),游戏在玩了几分钟后便崩溃了。
Uninstalling and installing might be a good idea
I assume that you are talking about reinstalling game, okay i will try that.
I assume that you are talking about reinstalling game, okay i will try that.
sry,I misunderstood your meaning, and I also encountered the same problem. I think this is caused by frequent acquisition of player coordinates. Maybe the coordinate offset address of the player who just entered the server is unreadable. For this reason, it reported an error, but it's just my guess. The error log may have prompts, but I don't know how to read it (I only use it for room ESP, read it once a round)
It seems that nothing has changed, still crashing.
It seems that nothing has changed, still crashing.
https://github.com/chrysls/scp-internal-il2cpp/issues/2
same question
SCPSL.gc.log: Collecting from unknown thread
SCPSL.gc.log: Collecting from unknown thread
The author said:
Invalid address access problem. Try to move il2cpp::Init(); into the loop (after gui::text("il2cpp plague : v0.1", 15, 15, 255, 0, 0);) to check if error disappears.
Probably address of something changes in runtime, I'm not sure what is that.
This is already fixed in v0.2, which im trying to use, error is still existing
v0.2已修复该问题,我正在尝试使用,错误仍然存在
If vs is installed, you can use VS to open DMP file for debugging. You can copy the stack information at the time of crash to see where the crash started. If it is caused by its own DLL, loading its own PDB symbol file can locate the place where its code crashes
C:\Users\your username\AppData\Local\Temp\Hubert Moszka\SCPSL\Crashes\
Yeah, i opened it, i have also "error.log" and "Player.log"
One of the errors: "ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF889B1D4FA)"
SCPSL.gc.log: Collecting from unknown thread
I will add fix to this in v0.3, that's il2cpp garbage collector (GC) issue.
Okay, when can we expect it to be out?
Okay, when can we expect it to be out?
Right now.
Thank you, seems to work. I found a bool "roundEnded" in radio class, can i somehow offset it and change to true??
Thank you, seems to work. I found a bool "roundEnded" in radio class, can i somehow offset it and change to true??
Why not? bool is [1 byte], 1 or 0.
How can i get the offset? I know that the field offset in Radio class is 0x9
How can i get the offset? I know that the field offset in Radio class is 0x9
Here is 0x9,right?
then open script.json and find the Class$Radio So you can know the radio class offset.
One more thing the roundended is STATIC Soooo the radioclass must add 0xB8 then add 0x9
so 0x30785144 + 0xB8 + 0x9?
so 0x30785144 + 0xB8 + 0x9?
30785144 not HEX that is DEC
so 0x1D5BE78
And now with some WriteMemory function i can change value of this bool to 1?
You'd better make a judgment (Don't care about C#)
long Radio = Memory.ReadMemory<long>((long)Memory.GameAssemblyModule.BaseAddress + Offset.RadioOffset);
if (Radio != 0)
{
long RadioClass = Memory.ReadMemory<long>(Radio + 0xB8); //static
if (RadioClass != 0)
{
Memory.WriteMemory<bool>(RadioClass + 0x9, Settings.AllRadio);
}
}
And now with some WriteMemory function i can change value of this bool to 1?
YEP
cool, thank you for help
How can i get the offset? I know that the field offset in Radio class is 0x9
Here is 0x9,right?
then open script.json and find the Class$Radio So you can know the radio class offset.
I really want to know where “ script.json” is,cloud you tell me how to get it :)
How can i get the offset? I know that the field offset in Radio class is 0x9
Here is 0x9,right? then open script.json and find the Class$Radio So you can know the radio class offset.
I really want to know where “ script.json” is,cloud you tell me how to get it :)
Will this function work?
Will this function work?
IDK about that but you can try
How can i get the offset? I know that the field offset in Radio class is 0x9
Here is 0x9,right? then open script.json and find the Class$Radio So you can know the radio class offset.
I really want to know where “ script.json” is,cloud you tell me how to get it :)
I've seen this project before, but I never found global- metadata.dat,forgive my stupidity
I've seen this project before, but I never found global- metadata.dat,forgive my stupidity
SCP Secret Laboratory\SCPSL_Data\il2cpp_data\Metadata\global-metadata.dat
I've seen this project before, but I never found global- metadata.dat,forgive my stupidity
SCP Secret Laboratory\SCPSL_Data\il2cpp_data\Metadata\global-metadata.dat
thank you bro,You helped me a lot. I used to think that all data file in this game like assembly- CSharp.dll was exist in the dedicated server, but I am wrong
I've seen this project before, but I never found global- metadata.dat,forgive my stupidity
SCP Secret Laboratory\SCPSL_Data\il2cpp_data\Metadata\global-metadata.dat
Can't use auto mode to process file, try manual mode. CodeRegistration= MetadataRegistration= what is it?
I've seen this project before, but I never found global- metadata.dat,forgive my stupidity
SCP Secret Laboratory\SCPSL_Data\il2cpp_data\Metadata\global-metadata.dat
Can't use auto mode to process file, try manual mode. CodeRegistration= MetadataRegistration= what is it?
executable-file must be GameAssembly.dll
GameAssembly.dll
You are full of wisdom,I love you bro
GameAssembly.dll
You are full of wisdom,I love you bro
you are so politely
Will this function work?
Is that worked? Have you tried?
One more thing the roundended is STATIC Soooo the radioclass must add 0xB8 then add 0x9
I can't understand “0xB8”,I didn't find it
I tried and it didnt worked, i think that this is my function issue
One more thing the roundended is STATIC Soooo the radioclass must add 0xB8 then add 0x9
I can't understand “0xB8”,I didn't find it
Can i say idk that too? I also listen to others. I heard one way is to use CE
I tried and it didnt worked, i think that this is my function issue
i guess you can use WriteProcessMemory
Hello, how can i get player name, class (mtf, chaos, etc..), and also i tried to do 914 esp, i tried to find object „914_use” but it looks like showed possision is wrong.