Closed WMAcademy closed 5 months ago
Do you have a file with an example? I attempted to reproduce the issue but it seems to be working properly for me.
I tried using worldPosMap:
And also renderSelect:
I just found out that by referencing the RaymarchRender OP inside the WorldsMap OP as you did just works fine! Before that i've connected the two operators directly and it gave me no results but I can resolve with tha method, Thanks!
Got it. That input is designed to take in the worldPos output from a raymarchRender3D, so if you connect the main color output from the renderer it isn't going to do what you want.
I'm updating the input label and the docs to clarify.
Hi! While I was following your tutorial series (part 8: depth and buffers) I found some problems with the world position output. It gives me an empty output and the ROPs don't give me any error. The switch for that output is enable and I cannot solve the problem.
There are the information requested:
Thanks in advance