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tModLoader
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tModLoader.CodeAssist
Analyzer providing common tModLoader-modding-specific code fixes
MIT License
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More cases that need to be handled for magic number feature
#14
JavidPack
opened
1 year ago
0
Typo on `ChangeMagicNumberToID` for 1910 ItemID `EldMelter` but should be `ElfMelter`
#15
Setnour6
opened
1 year ago
6
Warn for useless lines. (Setting Projectile.damage in SetDefaults)
#13
JavidPack
opened
1 year ago
0
Force overriding obsolete hooks to be errors
#12
JavidPack
opened
2 years ago
1
Negative ItemRarityID not working
#11
JavidPack
opened
2 years ago
0
Warning about missing mod localization entries
#10
JavidPack
opened
2 years ago
1
Warn about common namespace collisions
#9
JavidPack
opened
2 years ago
1
Detect incorrect owner in Projectile.NewProjectile
#8
JavidPack
opened
4 years ago
0
TileObject tile type magic numbers
#7
Metacinnabar
opened
4 years ago
0
Dust.NewDustDirect Magic Type Number
#6
Metacinnabar
opened
4 years ago
0
Config
#5
Metacinnabar
opened
4 years ago
1
Main.tile[] -> Framing.GetTileSafely
#4
Metacinnabar
opened
4 years ago
1
ModContent
#3
Metacinnabar
opened
4 years ago
2
Lang -> Language.GetText
#2
Metacinnabar
opened
4 years ago
0
Null References Warnings
#1
Metacinnabar
opened
4 years ago
0