Closed Setnour6 closed 10 months ago
Did you figure this out? My guess is you had a ModName.dll in your mod sources folder and that was being re-used when building the mod.
This issue has either no recent activity or no reproducible steps, so it is being closed. We assume this issue has solved itself in some manner. Feel free to open a new issue if the issue persists and fill out the issue template completely.
Version
Latest 1.4.4-preview
OS
Windows
Platform
Steam
This bug affects
Mod capability as a Modder
Description
the game tries to draw a player layer that doesn't actually exist in the mod's source, which failed when it existed, but removing the player layer code still causes the player layer drawing issue. For context, I was trying to make changes to the player's skin/body color when they had a buff.
After I remove the failed PlayerLayer, the game still detects it, despite it being removed from the mod source code.
Log File
client.log
Steps to reproduce
Expected Behavior
The PlayerLayer should not be detected, nor load, since it doesn't exist anymore.
Actual Behavior
The PlayerLayer is detected and cannot load, despite not existing anymore.
Reproduction frequency
100% of the time
Additional Information
Restarting the computer and verifying file integrity does not fix the issue.