Open ta-david-yu opened 4 years ago
Also remember when you are using Tilemap Collider, add a composite collider. Always use Polygon instead of Outline
Spotted: When Collider is disabled, its bound is zero. Should move Raycaster.Init()/CalculateRaycastSpacing() to Awake (before Collider is disabled by others).
This should fix the problem, will update it later