Open rexainn opened 7 months ago
The current code does not contain an explicit mesh exportation routine. You can use mesh faces and vertices here to obtain the mesh - for example, you can convert these tensors to numpy arrays and use trimesh to save the mesh.
For texture, you can query the underlying color MLP to get per-vertex/face colors. However, this will result in a degenerated appearance. How to reproduce the appearance of volume rendering using mesh-based rendering is an open question in CV.
First of all, thanks for your great work!!! But there are some questions I found when I reproduce on my custom dataset.
I've set
gen_cano_mesh = True
, but there is no mesh file saved in my output dirs. I checked the code, and I thought that it only outputs the rendered images.So how could I save mesh files like what you offer in this link? Also I downloaded your mesh files and visualize them in meshlab, I found that there is no texture like rendered images in
vis/rgb_pred
.What I need is mesh file with texture, so that I could use it in my scenes and rendered like
vis/rgb_pred
just with backgrounds.This is your offered mesh file without texture: