taddhopkins / phaser

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
http://phaser.io
MIT License
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Update dependency eslint to v5 - autoclosed #49

Closed mend-for-github-com[bot] closed 2 years ago

mend-for-github-com[bot] commented 2 years ago

This PR contains the following updates:

Package Type Update Change
eslint (source) devDependencies major ^4.19.1 -> ^5.0.0

By merging this PR, the below issues will be automatically resolved and closed:

Severity CVSS Score CVE GitHub Issue
High 7.5 WS-2020-0042 #3
High 7.4 CVE-2020-8203 #11
High 7.2 CVE-2021-23337 #21

Release Notes

eslint/eslint ### [`v5.0.0`](https://togithub.com/eslint/eslint/releases/tag/v5.0.0) [Compare Source](https://togithub.com/eslint/eslint/compare/v4.19.1...v5.0.0) [Release blogpost](https://eslint.org/blog/2018/06/eslint-v5.0.0-released) [Migration guide](https://eslint.org/docs/user-guide/migrating-to-5.0.0) - [`0feedfd`](https://togithub.com/eslint/eslint/commit/0feedfd) New: Added max-lines-per-function rule (fixes [#​9842](https://togithub.com/eslint/eslint/issues/9842)) ([#​10188](https://togithub.com/eslint/eslint/issues/10188)) (peteward44) - [`daefbdb`](https://togithub.com/eslint/eslint/commit/daefbdb) Upgrade: eslint-scope and espree to 4.0.0 (refs [#​10458](https://togithub.com/eslint/eslint/issues/10458)) ([#​10500](https://togithub.com/eslint/eslint/issues/10500)) (Brandon Mills) - [`077358b`](https://togithub.com/eslint/eslint/commit/077358b) Docs: no-process-exit: recommend process.exitCode ([#​10478](https://togithub.com/eslint/eslint/issues/10478)) (Andres Kalle) - [`f93d6ff`](https://togithub.com/eslint/eslint/commit/f93d6ff) Fix: do not fail on unknown operators from custom parsers (fixes [#​10475](https://togithub.com/eslint/eslint/issues/10475)) ([#​10476](https://togithub.com/eslint/eslint/issues/10476)) (Rubén Norte) - [`05343fd`](https://togithub.com/eslint/eslint/commit/05343fd) Fix: add parens for yield statement (fixes [#​10432](https://togithub.com/eslint/eslint/issues/10432)) ([#​10468](https://togithub.com/eslint/eslint/issues/10468)) (Pig Fang) - [`d477c5e`](https://togithub.com/eslint/eslint/commit/d477c5e) Fix: check destructuring for "no-shadow-restricted-names" (fixes [#​10467](https://togithub.com/eslint/eslint/issues/10467)) ([#​10470](https://togithub.com/eslint/eslint/issues/10470)) (Pig Fang) - [`7a7580b`](https://togithub.com/eslint/eslint/commit/7a7580b) Update: Add considerPropertyDescriptor option to func-name-matching ([#​9078](https://togithub.com/eslint/eslint/issues/9078)) (Dieter Luypaert) - [`e0a0418`](https://togithub.com/eslint/eslint/commit/e0a0418) Fix: crash on optional catch binding ([#​10429](https://togithub.com/eslint/eslint/issues/10429)) (Toru Nagashima) - [`de4dba9`](https://togithub.com/eslint/eslint/commit/de4dba9) Docs: styling team members ([#​10460](https://togithub.com/eslint/eslint/issues/10460)) (薛定谔的猫) - [`5e453a3`](https://togithub.com/eslint/eslint/commit/5e453a3) Docs: display team members in tables. ([#​10433](https://togithub.com/eslint/eslint/issues/10433)) (薛定谔的猫) - [`b1895eb`](https://togithub.com/eslint/eslint/commit/b1895eb) Docs: Restore intentional spelling mistake ([#​10459](https://togithub.com/eslint/eslint/issues/10459)) (Wilfred Hughes)