Open helgrima opened 5 years ago
system should support textures which are rendered with fragment shaders. they can be static, generated one time during start up or constantly updated with uniform variables from rocket.
Related to #18 and some code for this is already done in branch procedural-textures
system should support textures which are rendered with fragment shaders. they can be static, generated one time during start up or constantly updated with uniform variables from rocket.