Thanks for taishi, it is so easy to code parallel-GPU simulation !
Is there a way to add a texture to a mesh in the GGUI ? Something like this
scene.mesh(self.vertices, indices=self.indices, normals=self.normals, uv=self.tex_coords, texture=self.tex, two_sided=True)
I also would like to add shadows (or basically add my custom shaders).
Maybe the best way to do that is to interop with my own C++/OpenGL code ?
hi,
Thanks for taishi, it is so easy to code parallel-GPU simulation !
Is there a way to add a texture to a mesh in the GGUI ? Something like this
scene.mesh(self.vertices, indices=self.indices, normals=self.normals, uv=self.tex_coords, texture=self.tex, two_sided=True)
I also would like to add shadows (or basically add my custom shaders).
Maybe the best way to do that is to interop with my own C++/OpenGL code ?
Thanks, best