Closed PavelBlend closed 4 years ago
This is probably hard to make perfect given the current rasterizer. Since each voxel is either filled or not, there is always some quantization errors. If we use a higher resolution, however, the errors will be much less pronounced.
I had such an assumption:
maybe there is no quantization error? It seems to me that all particles are simply shifted one voxel down. Because if all the particles are raised one voxel up, then everything will be right. I created an emitter exactly along the borders of the voxels and I got this result:
Here is a screenshot:
There is no gravity in this scene.
This error is reproduced in this scene: test_single_voxel.zip
And at this commit: d1848fdecd1318e16e31dcf6ba70921bec1f574f