Open GoogleCodeExporter opened 8 years ago
Having the exact same problem, only way to fix it is by refreshing. But
sometimes the world split is far worse, and the shadows get all messed up.
Any news on the problem?
Original comment by 8924th
on 22 Jul 2011 at 11:23
[deleted comment]
I tried the same, creating a desktop folder named “Wiki“ but I couldn’t
reproduce the effect — using gdipp_x86_0.9.1 with Windows 7 Professional
32bit.
Possible causes why I don’t experience this problem:
I’m not using Segoe UI as standard font but Bitstream Vera Sans.
I have changed my System dpi setting to the true value of my monitor that has a
resolution of 93 dpi, changing the dpi setting directly in the registry. This
was necessary because Microsoft decided that users are only allowed to choose
dpi values larger than 96 dpi in the settings menu. That sucks if you want e.g.
Word documents look the correct size at 100% zoom, they’re rendered too large
with the standard 96 dpi setting.
Microsoft and their dpi/font rendering mess — tsk, tsk.
Maybe it’s because of different settings?
Here’s my gdipp settings file (I’ve inserted comments to all parameters for
easier understanding and value ranges, for any user who doesn’t know e.g.
what kerning is or what values are accepted by gdipp):
<?xml version="1.0" encoding="UTF-8" ?>
<gdipp>
<version>0.9.1</version>
<!--Abbreviations
possible renderers:
FreeType (FT)
GetGlyphOutline (GGO)
DirectWrite (DW)
Windows Imaging Component (WIC) [http://en.wikipedia.org/wiki/Windows_Imaging_Component]
-->
<gdimm>
<process>
<freetype>
<cache_max_faces>8</cache_max_faces>
<cache_max_sizes>16</cache_max_sizes>
<cache_max_bytes>1048576</cache_max_bytes>
<!--
lcd filter types, default: 1
available: 0,1,2,16 for FreeType renderer
0 = no filtering,
in combination with subpixel rendering, strong color fringes.
1 = default filter,
reduces color fringes at the cost of slight blurriness.
2 = light filter,
less blurry than type 1, slightly stronger color fringes.
16 = legacy filter, (obsolete)
corresponds to the orig. libXft color filter.
high contrast, very severe color fringes if glyphs are not well hinted.
Works only well if TrueType bytecode interpreter is enabled and high-quality hinted fonts are used.
!-->
<lcd_filter>1</lcd_filter>
</freetype>
</process>
<font max_height="72">
<!--auto hinting, default: 1
available: 0,1,2 for FreeType renderer
0 = auto hinting disabled
1 = FreeType uses TrueType bytecode interpreter preceding auto hinting
2 = FreeType always uses auto-hinting
-->
<auto_hinting>0</auto_hinting>
<!--embedded bitmap, default: 0
available: 0,1 for FreeType renderer
0 = disable use of embedded bitmap in font file.
1 = enable use of embedded bitmap in font file, glyph bitmaps are shown as-is.
-->
<embedded_bitmap>0</embedded_bitmap>
<!--embolden, default: 0
available: any integer, for FreeType and GetGlyphOutline
weight adjustment of all text, positive integers emboldening text,
negative values slimming text
any value other than 0 requires additional computation time
-->
<embolden>0</embolden>
<!--gamma, default: 1.0
available: positive decimal values for all renderers
gamma correction, WIC renderer uses average of all three channels as gamma.
applied universally, cannot be bypassed
>1.0 = overall darker glyphs, darkens dark regions stronger than bright regions
<1.0 = overall brighter glyphs, lightens dark regions stronger than bright regions
1.0 = no correction
-->
<gamma>
<red>1.0</red>
<green>1.0</green>
<blue>1.0</blue>
</gamma>
<!--hinting, default: 1
available: 0,1,2,3 for all renderers
strength of hinting, hinting makes characters clear to read at the cost of transformed shapes
0 = hinting disabled, blurs edges of characters but maintains their intended shapes
1 = maximum antialiasing reached
-->
<hinting>0</hinting>
<!--kerning, default: 0
available: 0,1 for FreeType
kerning is the process of adjusting the spacing between characters in a proportional font,
usually to achieve a visually pleasing result. Kerning moves the letters closer together
(negative spacing) vs. tracking which moves the letters further apart (positive spacing).
[http://en.wikipedia.org/wiki/Kerning]
0 = kerning deactivated, can produce more blurring or other “artifacts” with certain kerning pairs
(e.g. W and e or V and A are closer together)
WA VA We IP dK
1 = kerning activated, according to MSDN DirectWrite always does kerning.
-->
<kerning>0</kerning>
<!--render mode
available: 0,1,2 for all renderers and modes
mono, gray and subpixel determine how gdipp chooses the monochrome,
gray-level and subpixel modes for glyph rendering.
For each item:
0 = render mode disabled
1 = gdipp automatically chooses the most appropriate one according to DC color depth.
2 = render mode enforced
Similar to the selector nodes, these items are checked in order of mono -> gray -> subpixel.
For each item, value 0 disables one render mode, and value 2 forces gdipp to use such mode.
When set to 1, gdipp automatically chooses the most appropriate one according to DC color depth.
Therefore, if multiple items are set to 2, the firstly checked setting is applied. -->
<render_mode>
<mono>1</mono>
<gray>1</gray>
<subpixel>1</subpixel>
<!--pixel geometry, default: 0
available: 0,1 for all renderers
geometric arrangement of display subpixels.
0 = RGB arrangement, usual arrangement for the vast majority of displays
1 = BGR arrangement, very rare subpixel arrangement
-->
<pixel_geometry>0</pixel_geometry>
<!--aliased text, default: 0
available: 0,1 for all renderers
The font whose quality is NONANTIALIASED_QUALITY is ignored by gdipp if set to 0. Otherwise, it is rendered according to the DC color depth.
-->
<aliased_text>0</aliased_text>
</render_mode>
<!--renderer, default: 10
available: 0,10,20,30,31 for all renderers
chooses the renderer that is used to render fonts.
Each main renderer type reserves 10 values for itself and 9 possible variations.
0 = ClearType (no rendering).
10 = FreeType
20 = GetGlyphOutline API
30 = DirectWrite
31 = WIC renderer
-->
<renderer>10</renderer>
<shadow>
<!--shadow/offset, default: 1
available: any integer for FreeType, GetGlyphOutline, DirectWrite
Settings in the shadow node controls the effect of text shadow. offset_xxx settings indicate the horizontal offset and vertical offset of the shadow.
Positive horizontal offset moves shadow right.
Positive vertical offset move shadow down.
-->
<offset_x>1</offset_x>
<offset_y>1</offset_y>
<!--shadow/alpha, default: 0
available:0-255 for FreeType, GetGlyphOutline, DirectWrite
transparency of the text shadow.
0 = shadow disabled
255 = shadow fully opaque
-->
<alpha>0</alpha>
</shadow>
</font>
<!--dunno why there’s a second renderer choice-->
<font>
<renderer>10</renderer>
</font>
</gdimm>
<demo>
<count>5000</count>
<threads>2</threads>
<random_text>0</random_text>
<font>Arial</font>
<font>Consolas</font>
<font>Segoe UI</font>
<font>Tahoma</font>
<font>Verdana</font>
</demo>
<!--exclude
gdipp excludes these processes from injecting or rendering. The process name is matched against regular expression. To specify multiple excluded processes, use multiple nodes.
-->
<exclude>
<process>conhost\.exe</process>
<process>dwm\.exe</process>
<process>logonui\.exe</process>
<process>service\.exe</process>
<process>spoolsv\.exe</process>
<process>svchost\.exe</process>
<process>taskhost\.exe</process>
<process>userinit\.exe</process>
<process>werfault\.exe</process>
<process>wininit\.exe</process>
<process>winlogon\.exe</process>
<process>neo\.exe</process>
<process>thgw\.exe</process>
<process>peg-solitaire\.exe</process>
<process>ericprozess\.exe</process>
<process>elster\.exe</process>
<process>pica\.exe</process>
<process>vidalia\.exe</process>
<process>tor\.exe</process>
<process>polipo\.exe</process>
</exclude>
</gdipp>
Original comment by albedosh...@gmail.com
on 27 Jul 2011 at 1:32
Hi albedosh...@alcor.de, thanks for the detailed feedback!
The only things that differ between my settings and yours are the following:
* auto_hinting is 1
* hinting is 1
* render_mode\mono is 1
* in the second renderer, font\renderer is 0
* the following files are not excluded:
<process>thgw\.exe</process>
<process>peg-solitaire\.exe</process>
<process>ericprozess\.exe</process>
<process>elster\.exe</process>
<process>pica\.exe</process>
<process>vidalia\.exe</process>
<process>tor\.exe</process>
<process>polipo\.exe</process>
I suspect that the problem has to do with the hinting flags - unfortunately I
can't edit the gdipp_setting.xml file, Notepad reports that "Access is denied"
(stopping the 32-bit/64-bit services doesn't help).
Original comment by giorgos...@gmail.com
on 27 Jul 2011 at 5:00
Hello, giorgos!
I have also set render mode mono to 1:
<render_mode>
<mono>1</mono>
<gray>1</gray>
<subpixel>1</subpixel>
This way gdipp automatically chooses the appropriat mode according to the color
depth.
The excluded files were added by me manually because some programs don’t
‘like’ gdipp.
I deactivated hinting because I that’s one of the main reasons (for me) for
using gdipp and what makes gdipp rendering (FreeType) superior to ClearType.
If you want to edit the gdipp xml settings file (I suspect your folder is in
the ‘program files’ folder) you need administrator privileges. Just run
your text editor as administrator. You don’t need to stop the services for
editing the settings.
If you want to check the effect of your changes immediately without having to
stop and then start the process manually by running the two batch files just
create a new batch file in the ‘Scripts’ subfolder and copy and paste the
following lines into it:
for 32 bit systems:
-------------------------------------copy text below this line
sc stop gdipp_svc_32
ping -n 3 -w 1 localhost > NUL
sc start gdipp_svc_32
ping -n 3 -w 1 localhost > NUL
-------------------------------------and above this line
for 64 bit systems:
-------------------------------------copy text below this line
sc stop gdipp_svc_64
ping -n 3 -w 1 localhost > NUL
sc start gdipp_svc_64
ping -n 3 -w 1 localhost > NUL
-------------------------------------and above this line
This is just a combination of the two batch files for stopping and
(re-)starting the process. Create a link to the batch file on your desktop and
start it as an administrator. So you can change your settings in a text editor
and watch the effect of the changes in a matter of seconds. If you don’t like
what you see, then just change the settings file, save it by pressing
“Ctrl-s” and run the batch file again, and so on.
Maybe setting the second renderer node to the same value as the first one
helps, I don’t know. I did this and it doesn’t at least do any harm.
Original comment by albedosh...@gmail.com
on 28 Jul 2011 at 12:54
Oh, by the way, you should try if setting the kerning to 0 solves the problem.
Kerning doesn’t seem to work well at the moment, at least with some fonts.
Greetings,
albedo
Original comment by albedosh...@gmail.com
on 28 Jul 2011 at 12:59
I could reproduce the problem, finally!
After changing the lcd_filter from ‘1’ to ‘2’ the text of one of my
desktop links showed the same behavior. So changing it back to ‘1’ might
help. You could also try to change the renderer to ‘20’ (GetGlyphOutline).
This renderer has less parameters but if your problem really hurts you you
could try that out.
Now I’m out of any further ideas :)
-- albedo
Original comment by albedosh...@gmail.com
on 28 Jul 2011 at 8:15
I changed render_mode\mono to 0 and now everything seems OK (but I am not sure
I understood why it works). Thanks for the help!
Original comment by giorgos...@gmail.com
on 12 Sep 2011 at 1:24
Original issue reported on code.google.com by
giorgos...@gmail.com
on 5 Mar 2011 at 11:52Attachments: