I had to apply the same kind of workaround needed for the meson bug encountered with libzstd. Most Mesa and libnx bugs we encountered have since been fixed, so I tried removing quirks and ifdef'd code in the switch code.
Also, the SDL window size will now adjust to the native resolution of the screen you're playing on (tv, handheld). This is mostly handheld by the switch SDL port under the hood, which resizes the window if not flagged fullscreen.
I had to apply the same kind of workaround needed for the meson bug encountered with libzstd. Most Mesa and libnx bugs we encountered have since been fixed, so I tried removing quirks and ifdef'd code in the switch code.
Also, the SDL window size will now adjust to the native resolution of the screen you're playing on (tv, handheld). This is mostly handheld by the switch SDL port under the hood, which resizes the window if not flagged fullscreen.