Hello,
I noticed a strange behavior with a 3D model that contain a lot of LOD in Aframe (threejs 0.137.0).
The model is made internally using gltf-transform and a custom extension and is compliant to MSFT_LOD spec afaik.
The issue is that levels (color coded) are not presented with the same size, and are not hidden correctly. See for example that the threejs representation show both red and green models at the same distance, while both represent a different level.
I suspect that this is correlated with the nesting of the 3D model
Blender representation of the model :
Threejs representation of the model :
Blender scene representation of the model :
The red arrow point to the node hosting MSFT_screencoverage and the extension.
Hello, I noticed a strange behavior with a 3D model that contain a lot of LOD in Aframe (threejs 0.137.0). The model is made internally using gltf-transform and a custom extension and is compliant to MSFT_LOD spec afaik.
The issue is that levels (color coded) are not presented with the same size, and are not hidden correctly. See for example that the threejs representation show both red and green models at the same distance, while both represent a different level.
I suspect that this is correlated with the nesting of the 3D model
Blender representation of the model :
Threejs representation of the model :
Blender scene representation of the model : The red arrow point to the node hosting MSFT_screencoverage and the extension.
GLTF model arbre_output.zip
How can I fix this ?