Closed Suprhimp closed 1 year ago
Hi, thanks for the gpu instancing extension, I think it is very comfortable with blender. :)
Any way I think the transform values are not adjusted well for parent geometry.
instTest.glb.zip
This is my test file to check the EXT mesh loader. As you can see the instanced monkey are look backward and positioned slightly left.
but when I load with my own loader and three js editor, I think the parent geometry trasnform are not correct.
I console logged the instansed mesh. But I think the matrix(position,scale,rotation) are correct but not adjusted in scene.
Hi, thanks for the gpu instancing extension, I think it is very comfortable with blender. :)
Any way I think the transform values are not adjusted well for parent geometry.
instTest.glb.zip
This is my test file to check the EXT mesh loader. As you can see the instanced monkey are look backward and positioned slightly left.
but when I load with my own loader and three js editor, I think the parent geometry trasnform are not correct.
I console logged the instansed mesh. But I think the matrix(position,scale,rotation) are correct but not adjusted in scene.