Closed GoogleCodeExporter closed 9 years ago
It should bounce back, as long as the ground also has non-zero restitution.
By default, Bullet multiplies the restitution of both objects.
Have you tried setting both ground and body to restitution 1?
Original comment by erwin.coumans
on 17 Sep 2009 at 9:43
Yes, both are set to 1. The same code just with
"bltWorld->getSolverInfo().m_splitImpulse = false" will bounce.
Original comment by linz...@gmx.de
on 18 Sep 2009 at 12:10
Original issue reported on code.google.com by
linz...@gmx.de
on 28 Aug 2009 at 9:22