Closed GoogleCodeExporter closed 9 years ago
A new collision shape with connectivity could be added, or we can cache the
triangles
involved with a particular collision and find (and use) connectivity during
run-time.
Original comment by erwin.coumans
on 20 Nov 2009 at 3:37
Sounds interesting, although I'm not sure what you mean by "connectivity". I
interpret it as vertex-polygon-edge
connectivity, but I suspect you're referring to something else.
btw, when I wrote "fixed point" I of course meant "fixed function".
Original comment by pythona...@gmail.com
on 4 Dec 2009 at 6:48
I meant vertex-polygon-edge connectivity: btBvhTriangleMeshShape or
btStridingMeshInterface doesn't have connectivity information.
Do you have a proposal/implementation for a new collision shape with
normal-blending-
support feature?
Original comment by erwin.coumans
on 13 Dec 2009 at 8:52
Sorry, didn't see there was a reply here (shouldn't I get a notification?).
I see about the connectivity thingy, but sadly no implementation :(
I haven't been digging inside the bowels of Bullet much, other than trying to
understand...
I took the shortest way out with my current implementation, involving external
arrays and such. :)
Original comment by pythona...@gmail.com
on 5 Jan 2010 at 3:19
The new btInternalEdgeUtility calculates some normal and connectivity
information, so
it could be useful for this.
http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?f=9&t=4603
Someone needs to look into this.
Original comment by erwin.coumans
on 20 Jan 2010 at 4:21
see https://github.com/bulletphysics/bullet3/issues/155
Original comment by erwin.coumans
on 30 Mar 2014 at 7:54
Original issue reported on code.google.com by
pythona...@gmail.com
on 9 Nov 2009 at 8:11