Closed dknox2 closed 6 years ago
This looks like a great start! How is the merchant going to know that you've killed the orc? Will you have to bring him something as proof?
I figured I could use the weatbag.tiles.n3.enemy_dead variable, but upon test, it skipped it and went straight to the dialog I set for it, so I just cut it out.
That's a bit tricky, because the enemy_dead
variable is attached to the instance, and we don't currently give you any way to inspect other tiles.
Then I guess the orc could drop an item, which could then be used as proof. It's probably much simpler that way anyways.
Yep, I was thinking of making it drop something. You could even bring back its head!
By the way, a small tip: try to make commit messages describe what you've changed, rather than just which file it's in. It's not always easy to think of a good summary, but it's good practice, and it makes the commit log more useful.
Ah, thanks!
Hi Charles, have you had a chance to update this?
Sorry, I've been away for a LONG TIME. I'm working on it right now!
Cool, I look forward to seeing it.
I've added the s1w1 tile, featuring a quick conversation with a stranded merchant on a beach. I have plans to allow him to trade with the player, and give the player quests. Perhaps, it may be possible for the player to sail with the merchant, if his ship is fixed.
I'm also fairly new to GitHub, as well as programming. So if I'm doing something wrong, feel free to let me know.