Closed whalefood closed 6 years ago
Does it make a difference for the animations you're using? The way I understand it Loop Pose is an interpolation between last frame and first frame and as sprites don't get interpolated there should be no difference. Short test I made does seem to reflect that. So I would suggest just toggling off Loop Pose in all cases to better reflect that there is no interpolation/merging happing here anyway.
Good point. I updated the code to remove the new setting I added and just always set loop pose off.
Hi, @whalefood
I found an insignificant problem. Your indent is different from the existing code. The original file uses tabs, while the pull request changed it to spaces.
Fixed this with latest commit. In another file, therefore not using the pull request. Thanks for pointing this out.
I realized I didn't want Loop Pose selected for my looping animations, so I made a new setting to be able to change that. Hoping it made sense to store it in AnimationImporterSharedConfig. Cheers.