Open jurkan opened 12 years ago
So for balancing I would try to keep monster hit-points in a similar range than players hit points. (see The Mana World where PvP is seriously broken, because this is not done there.)
So if we want longer times to get another being killed, I'd rather go for lower weapon damage or higher hit-points in general.
Also how many mobs do we plan to introduce? How long would you need to fight mobs such as a Skeleton or a patrolling guard ?
One of the things we should definitly do is change the MAX_HP function to something linear proportional to vitality, not exponential.
Also, having some tactics to defeat mobs might be better than simply attacking until it's dead. Maybe we could think off how to achieve that.
Should be self-explanatory.