talonos2 / BlightfallTracker

Just a way to test the issue tracking functionality of GitHub, because I'm sick of wrestling with Bug-Genie
10 stars 0 forks source link

Won't open #122

Closed laith12301 closed 9 years ago

laith12301 commented 9 years ago

when i start the game it be black screen for while then the loading screen appear and after it finish the game crash

laith12301 commented 9 years ago

---- Minecraft Crash Report ---- // Would you like a cupcake?

Time: 9/7/15 4:26 PM Description: Registering texture

java.lang.OutOfMemoryError: Registering texture at java.util.zip.Inflater.inflateBytes(Native Method) at java.util.zip.Inflater.inflate(Unknown Source) at java.util.zip.InflaterInputStream.read(Unknown Source) at javax.imageio.stream.MemoryCache.loadFromStream(Unknown Source) at javax.imageio.stream.MemoryCacheImageInputStream.read(Unknown Source) at javax.imageio.stream.ImageInputStreamImpl.readByte(Unknown Source) at com.sun.imageio.plugins.wbmp.WBMPImageReaderSpi.canDecodeInput(Unknown Source) at javax.imageio.ImageIO$CanDecodeInputFilter.filter(Unknown Source) at javax.imageio.spi.FilterIterator.advance(Unknown Source) at javax.imageio.spi.FilterIterator.(Unknown Source) at javax.imageio.spi.ServiceRegistry.getServiceProviders(Unknown Source) at javax.imageio.ImageIO.getImageReaders(Unknown Source) at javax.imageio.ImageIO.read(Unknown Source) at javax.imageio.ImageIO.read(Unknown Source) at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:127) at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:90) at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72) at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:61) at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:52) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:538) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

A detailed walkthrough of the error, its code path and all known details is as follows:

-- Head -- Stacktrace: at java.util.zip.Inflater.inflateBytes(Native Method) at java.util.zip.Inflater.inflate(Unknown Source) at java.util.zip.InflaterInputStream.read(Unknown Source) at javax.imageio.stream.MemoryCache.loadFromStream(Unknown Source) at javax.imageio.stream.MemoryCacheImageInputStream.read(Unknown Source) at javax.imageio.stream.ImageInputStreamImpl.readByte(Unknown Source) at com.sun.imageio.plugins.wbmp.WBMPImageReaderSpi.canDecodeInput(Unknown Source) at javax.imageio.ImageIO$CanDecodeInputFilter.filter(Unknown Source) at javax.imageio.spi.FilterIterator.advance(Unknown Source) at javax.imageio.spi.FilterIterator.(Unknown Source) at javax.imageio.spi.ServiceRegistry.getServiceProviders(Unknown Source) at javax.imageio.ImageIO.getImageReaders(Unknown Source) at javax.imageio.ImageIO.read(Unknown Source) at javax.imageio.ImageIO.read(Unknown Source) at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:127) at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:90)

-- Resource location being registered -- Details: Resource location: minecraft:textures/atlas/items.png Texture object class: net.minecraft.client.renderer.texture.TextureMap Stacktrace: at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:72) at net.minecraft.client.renderer.texture.TextureManager.func_110580_a(SourceFile:61) at net.minecraft.client.renderer.texture.TextureManager.func_130088_a(SourceFile:52) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:538)

-- Initialization -- Details: Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867) at net.minecraft.client.main.Main.main(SourceFile:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details -- Details: Minecraft Version: 1.7.10 Operating System: Windows 10 (x86) version 10.0 Java Version: 1.8.0_60, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Memory: 89707776 bytes (85 MB) / 474902528 bytes (452 MB) up to 1037959168 bytes (989 MB) Mod Pack: Unknown / None LiteLoader Mods: 2 loaded mod(s)

Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Blightfall.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
SelenaQuartzRose commented 9 years ago

It looks to me like you don't have enough memory to run the modpack. You seem to be using a 32-bit operating system, so I doubt you will be able to. This modpack takes quite a bit of memory and works best with 64-bit systems that are able to dedicate at least 2GB of RAM to Blightfall. Try assigning the modpack to use 1.5GB of RAM (this is the max Java can use on 32-bit mode). If it still won't work, I'm pretty sure your computer just can't handle it.

Try asking on the Technic Forums if you need further help, I am pretty sure this is a computer hardware problem and not a bug with the modpack.

Disclaimer: Not a representative of the mod-pack. Just a helpful person.

laith12301 commented 9 years ago

I have 2GB ram why it give me just 1GB?

SelenaQuartzRose commented 9 years ago

Some RAM is taken up by your operating system, and Java is only allowed to use so much of it. Also, the amount of RAM Java can use is even lower when you are using a 32-bit operating system.

I'm sorry to say but I am pretty sure your computer is not good enough to run Blightfall. Even if you upgraded your RAM to 4GB there's a good chance you would not be able to load the modpack.

Wish I had more advice for you but this is definitely not a bug with Blightfall - it's your PC. You will probably need to use a newer computer if you want to run Blightfall. Anything with a 64-bit operating system and at least 4GB of system RAM should work.

talonos2 commented 9 years ago

I believe Dr. D is right on the mark here.