Idea: Have a larger purple orb spawn from the enemy and move towards the exp bar so the eye follows it and sees the lit exp bar and the number underneath #480
Idea: So that early game monsters drop 1 orb, and late game monsters drop Lots of orbs, to show that later game monsters drop more orbs. Maybe slightly different sizes per orb depending on the monsters type? (Each monster type has slightly different exp, so maybe slightly different orbs, like GC drops size-3 orbs, Gimmick drops even larger size 4 orbs, so then a zone 2 GC drops 2x size-3 orbs, ect ect.
Idea 2: Make the levelups only happen once the orbs are absorbed, but as such make them move faster then the crystal orbs (so they arrive first). If this happens, the orbs need to 'follow' the player into the new floors.
Idea 3: maybe instead of flowing into the player the orbs flow into the exp bar? I think that wouldn't be as good...
Idea: So that early game monsters drop 1 orb, and late game monsters drop Lots of orbs, to show that later game monsters drop more orbs. Maybe slightly different sizes per orb depending on the monsters type? (Each monster type has slightly different exp, so maybe slightly different orbs, like GC drops size-3 orbs, Gimmick drops even larger size 4 orbs, so then a zone 2 GC drops 2x size-3 orbs, ect ect.
Idea 2: Make the levelups only happen once the orbs are absorbed, but as such make them move faster then the crystal orbs (so they arrive first). If this happens, the orbs need to 'follow' the player into the new floors.
Idea 3: maybe instead of flowing into the player the orbs flow into the exp bar? I think that wouldn't be as good...