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FinalWinterBugs
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Test and fix broken achievments
#539
Xillith
opened
3 years ago
0
can start game with Douglass with all elements
#538
Ipecacuanha
closed
3 years ago
0
Request for the option to have subtitles on the movie scene
#537
Xillith
opened
3 years ago
0
if no equipment, pick up lifestone, 'heals' hp even if sent home
#536
Ipecacuanha
closed
3 years ago
1
credits should be IGMC 2017
#535
Ipecacuanha
closed
3 years ago
0
crystal clips through new platform (link)
#534
Ipecacuanha
closed
3 years ago
0
You can't move for a tiny bit after leaving a building
#533
Xillith
closed
3 years ago
0
McDermit zombie's shadow is two squares east of him
#532
Ipecacuanha
closed
3 years ago
0
pause menu defaulting to abandon run in the pause menu in dungeon
#531
Xillith
closed
3 years ago
0
some players have levelup text in the wrong spot (merchant so far)
#530
Xillith
closed
3 years ago
0
if on final boss room and you are not on the lost power the powers still toggle in the UI for some reason
#529
Xillith
closed
3 years ago
1
floor name not hiding properly upon death instance
#528
Xillith
closed
3 years ago
0
final boss room needs particle effect when defeating the boss and turning the water clean
#527
Xillith
closed
3 years ago
0
level up sound needs to go away during boss defeat. Possibly text box sound (as dialogue always happens too)
#526
Xillith
opened
3 years ago
0
Look how to add soundtrack into steam, if possible
#525
Xillith
opened
3 years ago
1
derringer/blacksmith has a permenant -30 clock over his head
#524
Ipecacuanha
closed
3 years ago
1
in post run time tracker floor 14 comes before 13
#523
Ipecacuanha
closed
3 years ago
1
Dialogues seem to be auto clicking on themselves, inconsistent, no apparent pattern.
#522
Ipecacuanha
closed
3 years ago
3
zombie villagers have stopped appearing altogether
#521
Ipecacuanha
closed
3 years ago
0
UI affect for showing popup healing timer penalty should be a particle instead so it can fade level up bonuses +2at/+1def, should be the same
#520
Xillith
closed
3 years ago
0
earth power particle effect re-appears whenever the ui is toggled on and off, for example cutscenes and talking to players. If it re-appears it appears over everything
#519
Xillith
closed
3 years ago
0
The camera should not flicker to a clamped position when attempting to leave a building.
#518
talonos2
closed
3 years ago
0
These few squares in the town should be pathable:
#517
talonos2
closed
3 years ago
2
Healing from a fountain should not trigger the "-30 sec" animation.
#516
talonos2
closed
3 years ago
0
The "R" keyprompt should also flash at low HP.
#515
talonos2
opened
3 years ago
0
When there are no saves on a person's computer, "Continue" should be grayed out.
#514
talonos2
opened
3 years ago
2
In the Keybinds menu, Enter should also switch keybinds.
#513
talonos2
closed
3 years ago
0
cut carving (paul's cutscene) needs to be non pathable
#512
Ipecacuanha
closed
3 years ago
1
healing 'light' is only over health not health and mana
#511
Xillith
opened
3 years ago
0
Game lost screen should go to credits instead of title screen
#510
Xillith
closed
3 years ago
0
"push off of moving bridges" command is overapplied (video)
#509
Ipecacuanha
closed
3 years ago
0
In achievements the achievment for max number of shortcuts needs to be reduced by 1
#508
Xillith
closed
3 years ago
0
text no longer has a text speed (text speed is at maxi)
#507
Xillith
closed
3 years ago
1
If turning towards a monster initiates combat, the player should face the monster before it starts
#506
Xillith
closed
3 years ago
0
There should be a particle effect for when you lose your power in final boss zone
#505
Xillith
closed
3 years ago
0
Make Sort order of the canvas options menu equal to two (to hide the item equipped UI)
#504
Xillith
closed
3 years ago
0
Camera and cheats are enabled. Don't forget to disable them for final build Monday.
#503
Xillith
closed
3 years ago
0
Leaving Seer's hut puts you 2 squares below door instead of 1.
#502
Ipecacuanha
closed
3 years ago
0
No villagers should have voice lines. (Check day two, IE McDermit goes "Ohoho!")
#501
talonos2
closed
3 years ago
0
In credits we need to remove 'and lots of other poeple' here on Monday 2/1/2021. Aka that is the last day beta testers get credit
#500
Xillith
closed
3 years ago
0
you can move during camo tutorial
#499
Xillith
closed
3 years ago
0
Worst ending should work when less than nine people die and its still worst.
#498
talonos2
closed
3 years ago
1
Belise should have an S, not a Z. Also there should be no leopard Wrangler.
#497
talonos2
closed
3 years ago
0
Ending screen should have music that changed depending on the quality of the ending.
#496
talonos2
closed
3 years ago
1
Some form of particle affect should lead you to the teleport activation switch
#495
Xillith
opened
3 years ago
0
wierd diaganol board in town I need to put back in
#494
Xillith
closed
3 years ago
0
In the input manager, the directions you can move should be mutually exclusive and should be implemented as a queue and not a priority list.
#493
talonos2
closed
3 years ago
0
credits scene, ESC should back out but not space
#492
Xillith
closed
3 years ago
0
If you stay on the main menu (and possibly other menu's) for to long the game throws an exception due to the run ending
#491
Xillith
closed
3 years ago
1
Shortcut with boulder in room 1-3 should unlock a fire zone jump puzzle directly
#490
Xillith
closed
3 years ago
0
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