After loading config files, and the EntityConfigurations (etc) are being
created, they need to be validated. We need to develop a validation
algorithm to ensure that any entity that is created in-game contains all
data it needs to NOT CRASH.
aka:
-List texture set exists
-Audio set exists
-Supplied values are valid
-Any exception that happens when loading an entity voids that entity
-etc
Original issue reported on code.google.com by mitch.mg...@gmail.com on 26 Jun 2008 at 6:33
Original issue reported on code.google.com by
mitch.mg...@gmail.com
on 26 Jun 2008 at 6:33