Open magus-prime opened 4 years ago
are you using auto familiar switching? manual familiar switching? neither? Regardless, yes I will add this
Auto-switching is my normal default. In this case I disabled it.
In lieu of logic to make sure that a familiar would be able to breath underwater would you be willing to implement a, user definable setting, with the value as the familiar to use when the script adventures underwater?
I ask because I'm normally happy to let the script choose the familiar and I when I disable that I sometimes forget to re-enable it. ;-)
I am willing to add familiar choosing logic here to make sure the underwater familiar is used. I was just doing other things. but I will add this.
Maybe switch to an underwater familiar, if available, and then resume "normal" familiar switching after completing the Platinum delivery.
`Visit to Spring Break Beach: The Sunken Party Yacht in progress... Your familiar can't breathe underwater.
Failed to adventure in [The Sunken Party Yacht] Stack trace: at guzzlr_deliverLoop (guzzlr.ash:673) at guzzlr_deliver (guzzlr.ash:691) at guzzlr_aftercore (guzzlr.ash:708) at main (guzzlr.ash:759) printStackOnAbort => false breakableHandling => 1 choiceAdventureScript => scripts\CounterChecker.ash promptAboutCrafting => 1`