Closed tamara-schmitz closed 7 years ago
In Renderer class implement DrawFarPlane() and DrawNearPlane() as described right here:
Generate 2 big triangles in perspective space that the screen and z = far_z or z = near_z. Apply screenspace matrix to triangles and add to out_vpoos vector.
z = far_z
z = near_z
In Renderer class implement DrawFarPlane() and DrawNearPlane() as described right here:
Generate 2 big triangles in perspective space that the screen and
z = far_z
orz = near_z
. Apply screenspace matrix to triangles and add to out_vpoos vector.